<?xml version="1.0" encoding="US-ASCII" ?>
<template unique_id="eh7dgruq:hutw07iyxmu4" version="1">
	<advantage_list>
		<advantage_container version="2" open="yes" type="metatrait">
			<name>Body of Rubber</name>
			<advantage version="2">
				<name>Damage Resistance</name>
				<type>Physical, Exotic</type>
				<levels>1</levels>
				<points_per_level>5</points_per_level>
				<reference>B47</reference>
			</advantage>
			<advantage version="2">
				<name>Damage Resistance</name>
				<type>Physical, Exotic</type>
				<levels>4</levels>
				<points_per_level>5</points_per_level>
				<modifier version="1">
					<name>Limited: Crushing</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<reference>B47</reference>
			</advantage>
			<advantage version="2">
				<name>Damage Resistance</name>
				<type>Physical, Exotic</type>
				<levels>20</levels>
				<points_per_level>5</points_per_level>
				<modifier version="1">
					<name>Limited: Electricity</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<reference>B47</reference>
			</advantage>
			<advantage version="2">
				<name>Doesn't Breathe</name>
				<type>Physical, Exotic</type>
				<base_points>20</base_points>
				<reference>B49</reference>
			</advantage>
			<advantage version="2">
				<name>Injury Tolerance (Homogenous)</name>
				<type>Physical, Exotic</type>
				<base_points>40</base_points>
				<reference>B60</reference>
			</advantage>
			<advantage version="2">
				<name>Injury Tolerance (No Blood)</name>
				<type>Physical, Exotic</type>
				<base_points>5</base_points>
				<reference>B61</reference>
			</advantage>
			<advantage version="2">
				<name>Pressure Support</name>
				<type>Physical, Exotic</type>
				<levels>1</levels>
				<points_per_level>5</points_per_level>
				<reference>B77</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Resistant</name>
				<type>Physical</type>
				<modifier version="1">
					<name>Metabolic Hazards</name>
					<cost type="points">30</cost>
					<affects>total</affects>
					<reference>B80</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>@Common: Poison, Sickness, etc.@</name>
					<cost type="points">15</cost>
					<affects>total</affects>
					<reference>B81</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>@Occasional: Disease, Ingested Poison, etc.@</name>
					<cost type="points">10</cost>
					<affects>total</affects>
					<reference>B81</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
					<cost type="points">5</cost>
					<affects>total</affects>
					<reference>B81</reference>
				</modifier>
				<modifier version="1">
					<name>Immunity</name>
					<cost type="multiplier">1</cost>
					<reference>B81</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>+8 to all HT rolls to resist</name>
					<cost type="multiplier">0.5</cost>
					<reference>B81</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>+3 to all HT rolls to resist</name>
					<cost type="multiplier">0.33</cost>
					<reference>B81</reference>
				</modifier>
				<reference>B81</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Sealed</name>
				<type>Physical, Exotic</type>
				<base_points>15</base_points>
				<reference>B82</reference>
			</advantage>
			<advantage version="2">
				<name>Super Jump</name>
				<type>Physical, Exotic</type>
				<levels>1</levels>
				<points_per_level>10</points_per_level>
				<modifier version="1">
					<name>Bouncing</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>P80</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Maneuverable</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>P80</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Full Power Only</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>P80</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Horizontal Only</name>
					<cost type="percentage">-25</cost>
					<affects>total</affects>
					<reference>P80</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Lighter Than Air</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>P80</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Planetary</name>
					<cost type="percentage">-5</cost>
					<affects>total</affects>
					<reference>P80</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Projectile</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>P80</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Vertical Only</name>
					<cost type="percentage">-25</cost>
					<affects>total</affects>
					<reference>P80</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Bouncing Only</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>Sup28</reference>
				</modifier>
				<reference>B89</reference>
				<notes>@New Move and Jump Stats@</notes>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Vacuum Support</name>
				<type>Physical, Exotic</type>
				<base_points>5</base_points>
				<reference>B96</reference>
			</advantage>
		</advantage_container>
	</advantage_list>
</template>
